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1. Plex price 3M? - in EVE General Discussion [original thread]
Plex price has always been rising, hell even when they anounced the fighter changes prices did not move. The increase will continue untill something really drastic happens. consider this: http://cdn1.eveonline.com/community/MER/May_2017/9aaa_to...
- by Lamajagarn McMyra - at 2017.06.20 06:41:43
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2. Reduced concord intervention on wormholes - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Wouldn't it be easier to simply apply LE to any mutual combat? This would help maintain consistency within the system and have little to no negative effect on the rest of the game I would agree, except for the mutual p...
- by Lamajagarn McMyra - at 2017.06.16 17:01:22
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3. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Steve Ronuken wrote: Afternoon folks, I'm looking to spark some discussion on a topic, to gauge player reactions across a wide variety of play styles. There's been some discussion within the CSM on whether nullification on combat ships is a g...
- by Lamajagarn McMyra - at 2017.06.16 02:06:52
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4. Reduced concord intervention on wormholes - in Player Features and Ideas Discussion [original thread]
Henry Plantgenet wrote: Marika Sunji wrote: Cade Windstalker wrote: You should learn the aggression mechanics. If you engage someone on the J-space side and they jump through they'll still have an engagement with you for another 5 minute...
- by Lamajagarn McMyra - at 2017.06.12 14:18:55
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5. Reduced concord intervention on wormholes - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: You should learn the aggression mechanics. If you engage someone on the J-space side and they jump through they'll still have an engagement with you for another 5 minutes, during which time you can hunt them down and ki...
- by Lamajagarn McMyra - at 2017.06.11 23:18:46
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6. Reduced concord intervention on wormholes - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Bwahahahahaha. No. You don't get to magically edit an area based on your ideal scenario. Just like high sec doesn't get to be 100% safe. Yes Concord/Industrial ships interactions aren't ideal, and a longer concord timer com...
- by Lamajagarn McMyra - at 2017.06.11 22:41:08
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7. Reduced concord intervention on wormholes - in Player Features and Ideas Discussion [original thread]
Currently camping a high sec wormhole is more or less risk free as long as the camper stays within jump range. My suggestion is hence either to completly remove concorde interference on grid with a wormhole (mainain restricted warp drive operation...
- by Lamajagarn McMyra - at 2017.06.11 21:19:55
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8. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
h3110kittyminer wrote: your using the wrong small gang comp then a single carrier cant kill really any well thought out small gang doctrine.... now sure if you have a kitchen sink fleet thats not hard to kill at all Alright when i say smal...
- by Lamajagarn McMyra - at 2017.06.10 04:43:35
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9. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Odessima wrote: I don't see how these changes were actually thought out that well. The problem will only shift its focus from Carriers and Supers to another ship PVE wise, aside from not actually focusing on what seems to be the problem which s...
- by Lamajagarn McMyra - at 2017.06.10 04:05:08
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10. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
MONTYJOHN wrote: Aries Stark wrote: Khara Hirl wrote: Aries Stark wrote: Khara Hirl wrote: Ishtars also hit 1/3rd of what a carrier can hit per tick, don't really want to hear that crap. Also the reason they work is because they a...
- by Lamajagarn McMyra - at 2017.06.10 03:15:40
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11. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Dengdeng Xiao wrote: Lamajagarn McMyra wrote: Kaze Mester wrote: Lamajagarn McMyra wrote: Don't like this change either, rather than just lowering the reward try increasing the risk. Lower the ehp to make them resonably killable by 10 ...
- by Lamajagarn McMyra - at 2017.06.10 02:58:39
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12. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Kaze Mester wrote: Lamajagarn McMyra wrote: Don't like this change either, rather than just lowering the reward try increasing the risk. Lower the ehp to make them resonably killable by 10 battleships. Add a posibility to instantly counter a...
- by Lamajagarn McMyra - at 2017.06.10 02:09:11
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13. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Don't like this change either, rather than just lowering the reward try increasing the risk. Lower the ehp to make them resonably killable by 10 battleships. Add a posibility to instantly counter a cyno, have been sugesting a targeted cynosural di...
- by Lamajagarn McMyra - at 2017.06.09 23:48:49
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14. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
JC Mieyli wrote: putting impact on the economy and leak conspiracies to one side for a moment i wanna talk about power levels of pirate bs no one ever used to use bs for solo or small gang stuff because they are garbage the fact people even use...
- by Lamajagarn McMyra - at 2017.06.09 05:13:12
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15. Issue after Windows 10 Creators update - in Issues, Workarounds & Localization [original thread]
Stromos wrote: Hello, Today when i came home from work, my Windows automatically updated with Creators update and i then updated AMD Crimson drivers. And after that i have a problem with the EVE client. I'm playing all my games in fixed window...
- by Lamajagarn McMyra - at 2017.05.25 08:10:00
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16. Marsbar's Nullsec Combat Site Guide (Work in progress) - in EVE General Discussion [original thread]
Marsbar Terkelsen wrote: Hello fellow EVE players, yesterday i got an idea to make a spreadsheet like Rykki, but just for Nullsec combat sites. So i took some inspiration from his wormhole guide (https://docs.google.com/spreadsheets/d/17cNu8hxq...
- by Lamajagarn McMyra - at 2017.05.22 16:27:09
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17. Singularity: Rule violation reporting - in Test Server Feedback [original thread]
2017.05.09 04:27 Engaging in non consentual pvp outside of designated pvp systems resulting in loss of non recoverable modules, some repeat offenders judging by previous posts. Evidence: http://pasteboard.co/44h2XpjXL.png
Victim: Lamajagarn ...
- by Lamajagarn McMyra - at 2017.05.09 04:58:50
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18. Can we get rid of CSM after the recent PLEX insider trading fiasco? - in EVE General Discussion [original thread]
I believe more in the rorqual nerf theory and general inflation rather than some insider leak. Judging by the last economy report: http://cdn1.eveonline.com/community/MER/Feb_2017/9aaa_top.sinks.faucets.over.time.png it to me looks like the aver...
- by Lamajagarn McMyra - at 2017.04.06 13:47:56
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19. Optional Local in Low and Null - in Player Features and Ideas Discussion [original thread]
I for one agree with original poster, local chat provides to much intel with zero effort. Using it in together with tools such as pirates little helper often allows you to instantly judge what you are up against and if a potential target is a trap...
- by Lamajagarn McMyra - at 2017.03.08 23:01:46
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20. [March] Balance Tweaks: Focused Warp Scrambling Script - in Upcoming Feature and Change Feedback Center [original thread]
A script tp disrupt cynosural field generators would be nice to, way of countering cynos => more killed capitals => profit!
- by Lamajagarn McMyra - at 2017.02.24 00:14:51
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